Below you will find pages that utilize the taxonomy term “Game Development”
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NetEase Shuts Down T-Minus Zero: A Cautionary Tale for Game Studios
In a significant turn of events, MMO veteran Rich Vogel has confirmed the closure of his studio T-Minus Zero Entertainment, which was recently established under NetEase Games. This closure highlights the precarious nature of game development, especially in a market that is increasingly challenging for new studios to secure funding and support.
Founded just a year ago, T-Minus Zero was working on an ambitious third-person multiplayer action game based on a globally recognized public domain IP.
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Yohei Shimbori's Departure from Bandai Namco: A New Chapter in Game Development
Yohei Shimbori, the former director of Dead or Alive 6, has announced his departure from Bandai Namco after contributing to the development of Tekken 8. This move marks a significant transition for Shimbori, who expressed his desire to explore new challenges and opportunities in the gaming industry. His statement reflects a common sentiment among creative professionals: the need for freedom and growth in their careers.
Having spent over 15 years at Koei Tecmo, where he directed multiple entries in the Dead or Alive series, Shimbori’s expertise in game design and development is well-established.
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Sony Sues Tencent Over Alleged Game Cloning: A Deep Dive
In a significant legal move, Sony has filed a lawsuit against Tencent, alleging that its upcoming game, Light of Motiram, is a “slavish clone” of Sony’s acclaimed Horizon series. This lawsuit not only raises questions about intellectual property rights in the gaming industry but also highlights the thin line between inspiration and imitation in game development. Sony’s claims suggest that the similarities between the two games are so pronounced that players might confuse them as part of the same franchise.
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Glen Schofield's Future in Game Direction: A Reflection on Challenges and Creativity
In a recent LinkedIn post, Glen Schofield, the visionary behind the iconic Dead Space franchise, expressed his uncertainty about directing another game due to the increasing challenges in securing funding. After the mixed reception of The Callisto Protocol, Schofield’s struggles highlight a broader trend in the gaming industry where even seasoned developers face significant hurdles in bringing new ideas to life.
Schofield shared his experience of collaborating with his daughter on a unique horror game concept that was met with enthusiasm but ultimately fell victim to budget constraints.
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Tango Gameworks Reopens: A New Era of Action Games with Soul
Tango Gameworks, the studio behind the acclaimed Hi-Fi Rush, is making a triumphant return to the gaming world after a tumultuous period marked by shutdowns and layoffs. Now under the ownership of Krafton Inc., the studio has embraced a fresh mission: to create “games with soul.” This new direction emphasizes a creative workshop environment where developers can express their individuality while crafting unique gaming experiences.
Founded by the legendary Shinji Mikami, Tango Gameworks has a rich history of blending Japanese and international design sensibilities.
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